How to Play GET YOKED: Your First Competition

To play GET YOKED, open the original game, start a run and read the minimum Gains required for the competition. You score by playing workout cards. Training builds Fatigue, and pushing a muscle too far can injure it.

From the first click to the first workout

  1. Choose Run game on the developer’s browser page. Click inside the game so it receives your input. The developer lists mouse clicks and drag-and-drop for playing cards.
  2. Read the target. Inspect one workout, note the muscle it trains, then play it. Look at how the score and that muscle’s Fatigue changed.
  3. Read the rest of your hand before playing the next workout. A supplement may affect the Gains from a later play. A rest card can make a tired muscle usable again.
  4. Return to the target as you approach the end of the competition. If you need only a small gain, pick a workout you can complete reliably. If several plays remain, consider their order before committing your resources.

A decision to practice

Imagine your strongest card trains arms, your arms are tired, and you also hold a weaker workout for a fresh muscle. Inspect what recovery you can afford. If recovery followed by Arms would clear the target, you have a two-card plan. If you can only afford one action and the other workout scores enough, use the fresh muscle. The best answer changes with the hand and the target.

Choose the next reward

Think back to one card you struggled to play. Was it stranded because its muscle was tired, because its cost was too high, or because its bonus needed another card? Choose a reward that addresses the problem you actually encountered. Once you can clear a competition this way, try the deck-building guide or repeat the opening with a shared seed.