GET YOKED: Extreme Bodybuilding

Independent game guide

Read the GET YOKED strategy guide ↓

How to play GET YOKED: your first competition

The first number to look for in GET YOKED: Extreme Bodybuilding is the Gains target for your next competition. The second is the Fatigue on the muscle you want to train. Together they tell you whether another workout gets you closer to qualifying or leaves you nursing an injury with points still to earn. This guide follows that decision from your opening hand through your next attempt.

The game above is Brasshouse, the bodybuilding deckbuilder you can play here. The advice below is for Greg Austin’s original game. If a friend sent you a Brasshouse tour link, play the challenge above with its original settings. If they sent you a short seed code from Extreme Bodybuilding, use it in the original game.

Read your opening hand

Pick out a workout card and read which muscle it trains. Arms is a good one to learn with because you can watch the effect on one muscle before you try sequencing a whole hand. Note your Gains, play the card, then check the change in both Gains and Fatigue. On the developer’s browser build, you can click the cards or drag and drop them with the mouse.

Now inspect the rest of the hand before you play a second workout. If the remaining cards train the same muscle, look for a way to relieve Fatigue or train somewhere else. If you have a supplement, read when its effect applies. A bonus that helps the next workout belongs earlier in the sequence than a recovery effect you want to use after training. Read the actual card text each time you meet a new card.

Suppose you hold an Arms workout, a workout for another muscle and a rest card. You have three different ways to spend the next play. When your arms are fresh and you need Gains immediately, Arms has a clear job. When your arms are tired, the alternate workout lets you keep scoring. When the next strong play depends on being able to train arms again, check whether the rest card relieves enough Fatigue to make that worthwhile.

Choose a bodybuilder and a build

Before choosing a character, inspect the starting cards that come with that choice. Which muscle gets trained most often? Which card helps the deck recover? Which card looks impressive but asks for something you cannot yet provide? Those three answers give you a better opening plan than a ranking of characters played on a different version. For example, the developer introduced Eve as a subclass in the June Steam playtest update. Check which choices your own build offers before following a character guide.

A specialist deck

Start with a muscle your opening deck already supports. The developer gives glutes as an example of a focus. When a reward offers more work for that muscle, ask how often you can safely play the workouts you already own. Another copy can help when you rarely draw your scoring card. It does very little for a hand already full of workouts you cannot comfortably use. In that situation a way to recover can contribute more Gains over a competition than another high number printed on a card.

A mixed workout deck

Keep a second muscle available if you regularly find your main workout stranded in your hand. A second focus earns its place when it scores during the turns your specialist would otherwise waste. Watch for the opposite problem too. If you keep drawing support for one muscle alongside workouts for another, narrow the next few rewards around the pair that actually work together. Judge the mix by the hands you draw across a competition.

A draw or injury combo

A card that draws more cards is worth inspecting twice. First check the cost of drawing. Then check what you can afford to do with the cards you receive. A spectacular hand is little help when you have spent the resources needed to play it. Injury-based builds add another dependency. One player in our seed guide paired an injury modifier with a way to recover. Until you have seen both pieces, an ordinary workout and a rest card make a much easier plan to execute.

When the last competition went wrong

Look for the first hand where your plan stopped working. A low final score can come from very different decks. One competitor keeps drawing recovery cards with fresh muscles and needs more ways to score. Another draws plenty of workouts but cannot play the best one because its muscle is already fatigued. Giving both competitors the same reward would fix one deck and make the other less consistent.

Write down one hand from that competition in play order. Mark the first card you wanted to play but could not use well. Ask what a different reward would have done in that exact slot. If the answer depends on drawing two other specific cards, try a simpler reward on your next attempt. If one card could have made two workouts usable, look for that effect again. The deck-building strategy guide goes into choosing cards once you know what the opening deck lacks.

When you do clear the target, remember which choice gave you breathing room. Sometimes it was an early recovery play that seemed to score nothing. Sometimes it was switching muscles while a stronger workout waited in your hand. Keep that sequence in mind when picking the next card. A reward is easier to evaluate when you can name the turn you would have played it on.

GET YOKED seeds and replay notes

When replaying a shared run, compare the opening modifier before chasing the final score. The community seed guide lists both codes alongside the players’ original reports and explains which details you can check in your own build.

Which edition are you playing?

The itch.io prototype and Steam updates are easy to mix up when you search for a build. Check the platform and the date of the advice, especially if you are looking for a particular subclass or an effect on a familiar card. In the update that introduced seeded runs, for example, the developer also changed the effects of Meditate and Yoga. A line of play written before that update can give the wrong advice even if every card name in the hand still matches.

Use the developer’s itch.io page for the original browser game and its Windows download, and the Steam listing for that edition. The development log dates the playtest changes. For another game you can play here, browse the browser games collection.

Frequently asked questions

How do I win a competition?

Read the minimum Gains shown for the competition and work toward that number. Check it again after a workout so you know how much you still need before you spend another card.

Where can I play the original in a browser?

Greg Austin publishes a browser build on the gregs-games itch.io page. Choose Run game there. The game that opens at the top of this guide is Brasshouse, a separate bodybuilding deckbuilder.

Will a seed give me the same final score?

Your character, card choices and play order still matter. Compare early offers and the modifier first. A report from an older build can describe card effects that have since changed.

Does Get Yoked 2 have a release date?

The developer uses get-yoked-2 in the itch.io address for Extreme Bodybuilding. The developer pages checked on November 15, 2026 do not identify a separate numbered sequel or give one a release date.